Anime Studio Pro 11

Anime Studio Pro 11


The All-In-One Animation Tool For Professionals & Digital Artists!

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Anime Studio Pro is perfect for professionals looking for a more efficient alternative to tedious frame-by-frame animation.


Anime Studio Pro 11 is perfect for professionals looking for a more efficient alternative to traditional animation. The intuitive and affordable feature set offers a solution to traditional animation tasks that are not available anywhere else at the same price point. With an intuitive interface, a visual content library and powerful features such as a bone rigging system, Smart Bones™, frame-by-frame animation, layered PSD import from Adobe® Photoshop®, bitmap to vector conversion, integrated lip-synching, 3D modelling, physics, motion tracking and more, Anime Studio Pro 11 delivers advanced animation tools to speed up your workflow.

Create your own desktop animated shorts in the style of South Park Studios©, Nickelodeon Animation Studios©, Cartoon Network Studios©, Disney Animation Studios© or use it to produce animations for film, video, commercials or streaming over the web. Anime Studio has everything you need to make amazing, professional animations.

New & Updated Features Back to the top

NEW! Frame-by-Frame
NEW in Anime Studio Pro 11 - Frame-by-frame animation is now finally possible in Anime Studio! The new Frame-by-Frame layer and added controls give you more power in creating authentic frame-by-frame animation. Combine with bone animation or switch between the two for even more flexibility.

Switch Between Styles:
Anime Studio is known for its amazing bone animation system, but now with the addition of frame-by-frame, you have the ability to switch between styles at any time. Anime Studio is now the only software you need for both bone and frame-by-frame animation!

NEW! Layer Referencing
NEW in Anime Studio Pro 11 - Now you can duplicate layers while maintaining a connection to the original. This enables collaborators to work simultaneously while easily updating changes into respective stages of the pipeline.

NEW! Animated Shape Ordering
Easily change the layer order of shapes within a single vector layer over time eliminating the need for multiple layers. This gives greater control in character construction and interaction during animation.

NEW! Animated Bone Targets
Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever.

NEW! Animated Bone Parenting
Now you can switch parents for your bones mid-animation and Anime Studio will automatically key-frame the result. Use the Re-parent Bone Tool at any time to reset the parent or unlink bones completely by clicking off the canvas.

NEW! Bone Flipping
Bone flipping can be essential in certain rigs in Anime Studio. Now any bone set up can be flipped more than once for more flexibility. When you flip a bone mid-animation, a key-frame is created allowing the effect to change at any time.

IMPROVED! Smart Bones Enhancements
Now when converting a bone to a Smart Bone dial, Anime Studio will create two actions that extend to each constraint on your bone, preserving the neutral position. This makes working with Smart Bones even easier!

NEW! Point Colours
The Colour Points tool allows you to create a gradient-type fill for the objects, based on point positions.

NEW! Group with Selection Layers
Now you can easily group layers after they have been created with the new Group with Selection Layer option. This saves time and eliminates the need for dragging layers into the group.

NEW! Normalise Layer Scale
Matching stroke widths on differently scaled layers can now be done in an instant with the new Normalised layer Scale. No more tedious rescaling necessary.

NEW! Batch Export Enhancements
New features have been added to the Batch Export panel to make the process of rendering multiple files easier and quicker. Now you can create and save profiles for batches rather than having a specific requirement for each file.

NEW! Gather Media
Anime Studio 11 now organises your imported files for you! All of your files are now put into a new directory keeping them in one central location. A text file listing of your assets is also created for easy reference.

NEW! New File Format
Anime Studio 11 utilises a new JSON-based file format with an .anime extension. This is a more modern file format that delivers faster processing when working with files. Backwards compatibility is available to version 5.

NEW! Library Enhancements
Several new display options are easily accessible with a click of a button. Choose how you want your thumbnails to be displayed giving you more control. The new Styles category allows you to save style documents for future use.

NEW! Bone Constraints
The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles. 

NEW! FBX Support for Unity™ Game Developers
Unity™ game developers and users will now be able to use FBX support of animated 2D content in Anime Studio Pro, eliminating the need to create rigid sprites for game development and providing the ability to get the exact look and feel that they want. FBX, the adaptable file format for 3D animation from Autodesk®, is the most common method for integrating animated 2D and 3D assets in Unity.

Key Features Back to the top

Revolutionary Smart Bones™
Smart Bones is an incredible feature that reduces or entirely removes distortion around your character's joints - specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colours), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls.

Bounce, Elastic and Stagger Interpolation
By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example.

Preview Animation
You can now preview animations before committing to rendering. By going up to File > Preview Animation, a small video file will be created allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects.

Import Photoshop Files
Import your existing Photoshop files with all layers intact. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop doc;ument. Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Anime Studio as switch layers for quick animating.

Real Time Media Connection
The new Real Time Media Connection in Anime Studio Proautomatically updates image, movie and audio files in your imported Anime Studio files when edited in an external program. This is a great workflow enhancement for individuals and production studios alike.

Media foundation
The 64-bit Windows version of Anime Studio Pro 11 will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library.

GPU Acceleration
Graphics Processing Unit (GPU) Acceleration takes advantage of your computer's hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers.

64-Bit Architecture
Anime Studio Pro is a 64 bit application. Improvements in speed and memory will be noticed by all those who use 64 bit machines. Improve rendering speeds and preview performance.

More scripting access and control. Anime Studio Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons.

Timeline Markers
Take notes and make comments on the timeline for future reference.

And many more!

System Requirements Back to the top
Version 11
Platform Windows 7, Mac OS X 10.8 Mountain Lion, Windows 8, Mac OS X 10.9 Mavericks, Mac OS X 10.10 Yosemite

Windows ® 7, 8, or 8.1; 64-bit OS required for 64-bit installation; 1.3 GHz Pentium 4 or newer, Athlon 64 or newer; 2 GB RAM recommended; 1.6 GB (Universal) or 800 MB (32-bit) free hard disk space minimum; OpenGL enabled GPU recommended; 1024x768 display (1280x800 recommended); DVD-ROM drive (physical version only); Internet connection for periodic product activation required; Windows® Internet Explorer® 9 or newer.

Macintosh ® OS X 10.8, 10.9 or 10.10; 64-bit OS required; 1.3 GHz Intel Processor or newer; 2 GB RAM recommended; 800 MB free hard drive space minimum; 1024x768 display (1280x800 recommended); DVD-ROM drive (physical version only); Internet connection for periodic product activation required.

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