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David Macaulay, author
of the bestselling The New Way Things Work, has invented a
completely new and original way to learn the FUNdamentals of
Physics in a program that has become another DK software science
classic! Macaulay's totally unique approach to teaching invites
students to share in the author's own exuberance and curiosity
about the world and how it works.
Students will learn
about various scientific principles as they go through the
Inventor's Log- a fascinating view of the wonders of the world as
explained by science. Students then apply their knowledge to
become mechanical engineers in this program and actually design
and build their own exciting pinball games. Using springs, hot
air balloons, gears and more, as they learn more science they
gather more and more gadgets they can use in building their
games- as the bumpers and obstacles of their game come together,
their knowledge of science increases.
Ages
8-13
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Features
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25 live-action videos
featuring author David Macaulay
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More than 300
animations
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24 Mammoth
Movies
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3D illustrated
landscape
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More than 70,000 words
of text
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1,000
illustrations
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Over one hour of
narrations and sounds effects
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Interactive Science
Test
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Mammoth Storeroom
featuring postcards, stationary, sounds and
pictures
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Requirements
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| Version |
2.1 |
| Platform |
Windows 95,
Windows 98,
Windows 98 SE,
Windows Millenium,
Windows NT,
Windows 2000,
Windows XP,
Windows Vista 32-bit,
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Windows
Macintosh
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Macintosh® OS 7.5.3,
8, 9 or X Classic
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100 MHz
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16 MB
RAM
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8-bit sound
card
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4X CD-ROM
drive
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16 MB hard drive space
available
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640 X 480 pixel
display, 256 colors
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Topics
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Energy
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Friction
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Gravity
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Magnetic
Force
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Simple
Machines
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Units and
Measurements
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Reviews
Boston Herald:
"Design and use humorous pinball games, featuring a charming woolly
mammoth--but only after you've learned a lot about force, energy,
propulsion and other elements of physical science. This is a great
gift even for those who claim to hate science."
Booklist
"Physical science teachers who embraced David Macaulay's The Way
Things Work books and CD-ROM will want to add Pinball Science to
their classrooms. Students answer more than 300 questions on three
difficulty levels about force, gravity, energy, and other concepts.
Each correct answer enables users to place another element in one
of three pinball games. Although the program determines where the
elements go, additional information about how such elements as
springs and targets affect the ball's path builds practical
knowledge about physical forces at work. Once each game is built,
then students can play pinball; the program tracks high scorers.
Students shouldn't be discouraged if they don't know the answers;
they can research them right from the question screen. If the game
is played long enough, all those pesky definitions and laws will be
unknowingly committed to memory."
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