TurboCAD Mac Pro V14

Professional 2D/3D Drafting, Modelling & Rendering

TurboCAD Mac Pro V14
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering
Professional 2D/3D Drafting, Modelling & Rendering

TurboCAD Mac Pro delivers unparalleled value and productivity in a professional 2D/3D CAD package with fully integrated 2D drafting tools, 3D surface and ACIS® solid modeling tools, assembly tools, advanced architectural tools, powerful LightWorks photorealistic rendering, new 3D printing features, and extensive file support.


Exceptional Value in 2D/3D CAD

TurboCAD® Mac Pro delivers unparalleled value and productivity in a professional 2D/3D CAD package. Fully integrated 2D drafting tools, 3D surface and ACIS® solid modeling tools, assembly tools, advanced architectural tools, and powerful LightWorks photorealistic rendering are accompanied by thousands of symbols, materials, decals, and more.

Professional Control and Flexibility

Customisable toolbars, set-up wizard, and context sensitive help enhance usability, while the ability to quickly organise layers and layer sets optimise drawing management. Plus complete printing and publishing tools as well as extensive file support including AutoCAD .DWG meet the needs of professional architects, engineers, illustrators, designers, and more.

Industry Specific Tools

Get superior control and flexibility with tools specific to your line of work. TurboCAD Mac Pro includes these suites of professional design tools:

  • Advanced 2D/3D Architectural Design - self-healing, auto-dimension walls, parametric doors and windows, roof and slab tools, symbols, materials, decals, and pre-drawn floorplans.
  • Advanced Mechanical Design - Quickly model complex 3D objects with advanced mesh, surface, and ACIS solid modeling design and modification tools.
  • Woodworking Design - Create joints with just a few clicks including Rabbet Joints, Dado Joints, Miter Joints, Dovetail Joints, and Tongue and Groove Joints.

Powerful Lighting & Rendering Options

When it’s time to present your ideas, TurboCAD Mac Pro delivers stunning photorealistic renderings. Apply materials and decals. Set lighting, shadowing, reflectance, roughness and environmental effects. Then render with the powerful LightWorks Photorealistic Rendering Engine. Sketch rendering options are also available for a hand-drawn look, appropriate in the early stages of conceptual design.

Flexible File Sharing and Publishing Options

Easily import existing designs from popular CAD and graphic design file formats, including AutoCAD® .DWG. Just as easily, save designs from TurboCAD to other CAD formats, or choose a popular desktop publishing formats such as EPS TIFF, CGM and more, to create brochures or other marketing materials. Even print design to your specifications with options for better control of how the printed document will look.

3D Printing Tools

TurboCAD Mac Pro includes a suite of tools to check and prepare a part for 3D Printing. These include 3D Print Check, Surface Normals Check, Overhang Analysis, Wall Thickness, Preview Slices, Auto Position, Support Structure, Show Printer Volume, and Printer Definitions.

VRML Texture Support

VRML (Virtual Reality Modelling Language) is a file format used to describe 3D interactive graphics for the world wide web. TurboCAD supports VRML Export.

OBJ Texture Support

The OBJ File format was updated to supporting reading and displaying textures.

Key Features Back to the top

The Ultimate in Design Productivity

TurboCAD® Mac Pro makes it easy to design in 2D or 3D with a setup wizard, customisable toolbars and the most usability features including:

  • 64-Bit Compatible so you can load, process, and render models of nearly any size.
  • Context Sensitive Help System to get help with any tool instantly.
  • Gripper Tool to dynamically move, rotate, & scale objects in 2D or 3D. Expanded functions now include duplicate, translate, and face copy for added versatility.
  • Viewport Layouts display multiple views of your drawing at once.
  • 3D Connexion Space Mouse as well as traditional mouse support.
  • Drawing Wizard to set up your drawing, define unit format, paper size, print, drawing scale annotation settings, text and dimension.
  • Custom Toolbar Creation for quick access to your favourite tools.
  • Layers and Layer Sets to organise and more easily edit your design.
  • Over 38,000 2D/3D symbols and parts for AEC, Mechanical, Electrical, Process Plant and Piping.
  • 1.5 Hours of Video Tutorials along with step by step guides and sample models.

Complete Set of 2D Drafting Tools

TurboCAD Mac Pro provides unlimited 2D design options. Choose from a number 2D drafting tools including line, arc, curve, circle, ellipse, and spline tools. Access text, dimensioning tools, modifier and transformation tools for easy editing. Here is a sampling of 2D tools.

  • Polygon Tools – Slot polygon, N-Sided polygon, and polygon from curves tool.
  • Conic Tools, a.k.a. conic section tools, allow users to easily obtain a curve generated by the intersection of a cone with a plane.
  • Connect Curve Tool - Join Option - The Join Curve option replaces the two curves you select with a new spline curve. This tool will also join two polylines
  • Sketch Spline Tool – samples points as the cursor moves and creates a smooth spline through the sampled data. Once selected this tool has two options, the Sketch Spline tool and Sketch on a Surface tool.
  • Fair Spline Tool - The Fair Spline command provides a tool to globally smooth a curve. Fairing a spline optimally moves control vertices to locations that minimise large curvature variations.

Advanced 2D/3D Architectural Design Tools

TurboCAD® Mac Pro includes advanced tools for professional architectural design as well as thousands of symbols, materials, decals, and pre-drawn floorplans. Self-healing walls auto-dimension as they are drawn, auto trim wall vertices, and allow for assignment of hatch patterns and colour. Roof and slab tools work to quickly attach to existing walls, and when parametric doors and windows are added, the built-in intelligence automatically creates the needed openings.

Mesh Modeling Tools

Quickly create quad mesh primitives, extrusions, coverts, lathes, and meshes by points. Use subdivision modeling tools to smooth a quad mesh with a few clicks. Use in conjunction with the gripper tool for direct manipulation allowing you to easily create more organic shapes.

Surface Modeling Tools

Quickly model complex 3D objects with advanced design and modification tools. Primitives, complex and advanced surface tools, as well as surface modifiers and transformation tools are included.

ACIS® Solid Modeling Tools

The powerful ACIS 3D solid modeling engine and file filters fully supports 64 bit DLLs to create realistic, complex 3D objects as well as data crucial for engineers.

Woodworking Tools

TurboCAD Mac Pro makes it easier to visualise your next woodworking project with a suite of woodworking joint tools. Create these joints with just a few clicks:

  • Rabbet Joints
  • Dado Joints
  • Miter Joints
  • Dovetail Joints
  • Tongue and Groove Joints

Assembly Tools

A suite of assembly tools speed 3D design while snaps and alignment aids ensure accuracy.

  • Assembly Connect - connects one solid to another at a specified connection point.
  • Assembly Mate - Mate planar faces. You can specify an offset distance between mated faces.
  • Assembly Align - Align a face of two solid objects and supports cylindrical, spherical and planar faces.
  • Assembly Insert - Align and mate the faces of two solid objects. The align faces must be cylindrical and the mate faces must be planar. This tool is very useful for inserting bolts into holes.

Part Tree

TurboCAD Mac Pro offers a fully editable, hierarchal part tree for Solids and Surfaces. The Part Tree can be viewed as a selective UNDO/REDO tool: adjust the parameters of a bend, for example, without having to UNDO the design steps that have been made to the model since the parameter of that object were originally set. Each subsequent step will be applied correctly on the newly updated geometry.

Powerful Photorealistic and Sketch Rendering

Add materials, lighting including special effects lighting, and environmental effects to create stunning photorealistic renderings. High Dynamic-Range Images (HDRI) are supported as well as export of poster size images. You can even select a sketch render styles like cartoon, colour wash, pencil, mosaic and more for an artistic effect.

2D Printing

The Print by Layer Tool is extremely useful when you have multiple sets of data within one file that needs printing. For less complex jobs, use the Print Window option to simply drag the mouse over the area of your design you wish to print. Use page layouts to publish your design from up to 4 different view angles on a single page, controlling text size and more.

3D Printing Tools

TurboCAD Mac Pro includes a suite of tools to check and prepare a part for 3D Printing. These include a 3D Print Check, Surface Normals Check, Overhang Analysis, Wall Thickness, Preview Slices, Auto Position, Support Structure, Show Printer Volume, and Printer Definitions.

Record, Publish, & PDF

Record your screen with QuickTime Recording including audio capture for creating videos and tutorials. Save designs as single or multi-page PDFs for sending via email, or export to one of the many desktop publishing formats for placement in brochures and more.

Superior File Compatibility

A large number of industry standard formats make collaboration easy including the latest AutoCAD DWG, 3DS, Adobe® EPS, Illustrator® and Photoshop®, DXF, IGES, PICT, PNG, ACIS SAT, STL, STEP, TIFF, Trimble SketchUp and more.

3D Design

Split Mesh:

This tool allows you to divide a mesh into two portions based on a cutting plane. Split Mesh is an ideal tool for those working with faceted data along with 3D printing manufacturing processes.


Video: Split Mesh

Mesh Booleans:

This advancement provides a means to add or remove material from a mesh body. Previous versions only allowed Boolean operations on ACIS®- based solids. Now with the introduction of mesh Booleans, you can add/remove material imported from STL, OBJ, 3DS, and SketchUp.



The Wrap tool will help you place text, company logos, or complex 2D patterns onto 3D surfaces. The results are perfect for imprinting, embossing, or engraving.

Video: Wrap

PhotoRender SpotLight:

This new visualization tool creates a soft shadow directly under a group of objects. This is an alternate to the default PhotoRendering method that uses a distant light offset.

LightWorks® PhotoRender Support of Imported Textures:

Texture materials imported using the OBJ, 3MF, 3DS, and SketchUp data translators are recognized using the photo rendering features, including screen renders as well as high-resolution output files.

Weight and Volume Tables:

Whether you’re designing an aircraft, automobile, or picnic table, weight is key control parameter in a design. Tracking the weight of materials is a key control parameter in design.

 Video: Weight and volume tables

Drafting and Annotation

Best Fit Line and Best Fit Circle:

Great for tracing precise curves over rough sketches. This tool will “best fit” a line or circle from a sample collection of points.

Video: Best fit line and best fit circle


Angular Tolerance Updates:

The Angular Tolerance interface has been updated to dynamically provide input from the Inspector dialog box.




AutoLayer is a tool that will automatically assign an entity to a layer based on the same shape or by entity name. Use AutoLayer to help organize files imported from other applications that do not support layering.

Repeat Previous Command:

This “right click” feature will save you lots of time by maintaining a list of last-used drawing commands. Select an item in the list to quickly change the current tool.



Now you can work with file types from these other programs:

• DWG/DXF 2020 Import/Export• PDF Import

• Adobe Illustrator Import

• SketchUp 2020 Import/Export

• Collada (DAE) Import/Export

New Features Back to the top


The Unfold sheet tool is used to flatten analytical or NURB surfaces into the xy plane. The unfold operation works on a sheet body that is flattened by mapping it onto a plane. The output body is a B-rep body consisting of planar faces and edges.

If the input sheet body is stretched and/or compressed during the unfolding, the shapes of features on the input body will be transferred faithfully to the output body, at the cost of some area distortion. The amount of distortion depends on the curvature of the input sheet body, as well as the constraints imposed by how faces are connected. Developable Surfaces (with zero Gaussian curvature), such as cylinders and cones can be unfolded without any area distortion. Other curved surfaces (with non-zero Gaussian curvature) may have some distortion during unfolding.

The unfold tool is in the mechanical tool palette located under Tools in the menu bar. Selecting the tool icon prompts the user for the surface or body to unfold. The surface to unfold fold must have zero thickness such as with a surface or mesh object. For example, it does not accept a solid. Select any surface in the body and the results are displayed in the XY plane at z = 0


The Bill of Material Create BOM feature has a new option to support fraction measurements. To use this feature, select the Attributes and BOM dialog box from the Tools menu. Select your objects and associated a data set such as CutList properties. Apply to selected. Now select the Create BOM option to create a table. In the BOM Settings dialog box, select the Decimals pull down option. And then Select Fractions to display measurements as factions of feet and inches.


A ‘clash’ is the result of two objects in your design taking up the same space. A clash detection is the technique of identifying if, where, or how two or more parts of a grouping interfere with one another.  Clash Analysis is suitable for checking mate, align, and interference checks for parts and assemblies.  Example types of interference may be:

  • volume sharing
  • face sharing
  • edge sharing
  • vertex sharing

The Clash Detection tool will report up twenty different types of clashes.



The Compare Parts tool examines two parts for deviations in geometry.  Deviations are shown as minimum distance vectors between the two parts.

The first part selected must be a surface or solid.  The second part must be a mesh which can be an imported object such as a STL, OBJ, or point cloud via the PLY file format. The result of the tool is provided as a report plus distant deviations represented by line entities between the two parts


A spur gear is a type of mechanical gear with straight teeth that are parallel to the axis of rotation. Spur gears are used to transmit power and motion between parallel shafts. They are simple and inexpensive to manufacture, and they are widely used in many different types of mechanical systems.

The Gear tool is in the Mechanical tool palette.  A gear is created by specifying a variety of parameters displayed in the creation dialog box.   .


1. Select the gear tool from Mechanical tool palette

2. Specify a location for the gear center

3. The gear parameters dialog is displayed

4. Specify the parameters below:

  • Number of Teeth
  • Module
  • Pressure Angle
  • Clearance
  • Involute Samples
  • Hole Radius

5. Specify whether to create a 3D solid along with the 2D gear profile.

Enable the check box to create an associate 3D extrude solid with the 2D gear profile


PBR, or physically based rendering, is a method of rendering computer graphics that aims to accurately represent the way that light interacts with different materials in the real world. In PBR rendering, the appearance of a material is defined by a set of parameters that describe its physical properties, such as its roughness, reflectivity, and transparency. These parameters are used to calculate the way that light reflects off the surface of the material, taking into account the angle of the light source and the surface normal, as well as the surface's roughness and other properties.

One of the key benefits of PBR rendering is that it allows for more realistic and consistent results, as it is based on the physical properties of real-world materials rather than arbitrary artistic choices. This makes it particularly well-suited for applications where photorealism is important, such as architectural visualization, product design, and film and game development.

Key user interface components to PBR rendering include:  

  • Photo Render Tool Palette
  • Rendering Cameras
  • Render To File
  • Render Window
  • Render Settings



The Photo Render tool palette provides access to many of the tools used to create photo rendered images. The tool palette is access from the Tools menu bar “Photo Render” option.    

Create Camera Creates a camera from eye point, reference point, and field of view. Cameras are saved with file and used with the Render Camera tool.
Render Camera Renders a selected camera to the window.
Render Window Renders the current window and view orientation.
Render To File Renders current view orientation to a file with new width/height.
Display Last Render Displays the last rendered window to drawing window.
Render Settings Dialog box with settings for HDRI, background, materials, and other settings.



The Create Camera tool creates a camera object from eye point, reference point, and field of view.  Cameras are useful for saving view orientations that can be recalled or used with the Render Camera tool.   To create a camera:

  1. Select the Create Camera tool from the photo render tool palette
  2. Specify the eye point, defined as the camera location
  3. Specify the reference point, which specifies where the camera is looking
  4. The camera is created

Camera objects have two parameters that can be modified from the data entry window.

  1. Field of View (size of viewing area)
  2. Focal length (length of camera and controls perspective distance)


The Render Camera tool creates a photo rendered image from a selected camera.

Camera properties supported when using this command include:
Start Point representing the camera eye point
End point representing the camera reference point
Field of View defines the scope of the view

Cameras are always rendered with perspective enabled. The rendered image is drawn into the drawing window. 



The Render Window tool renders using the current view orientation.  The results are displayed into the drawing window.



The Render Window tool renders using the current view orientation.  The results are displayed into the drawing window.



The Display Last Image redraws to the window the last photo rendered image. 



The Render Settings dialog provides access to the following photo render settings and parameters.

  • General Settings
  • HDRI
  • Backgrounds
  • Sun & Sky
  • Textures
  • Post Effects



The General Settings tab provides access to the following photo render settings and parameters:

Render Presets Presets parameters for mechanical, architectural, and jewelry scenes
Render Engine Type Method of light tracing
Default Material Glossy or Matte for parts with no materials assigned
Render Halt Time Stop rendering after so many seconds
Render Halt Samples Stop render after so many render passes
Render Halt Threshold Render until pixels stop changing by this percent
Render Curves Render curves as pipes
Render Text & Dimensions Render Text and Dimensions as polygons
Ground Shadows Create a transparent ground to catch shadows
Refresh Interval Refresh the drawing screen only after so many seconds
Light Tracing Depth The maximum number of light bounces




The High-Definition Range Image (HDRI) tab provides access to the following settings and parameters:

HDR Images Drop drown containing example HDRI images
From File Select a HDRI from file system
Rotate Z Rotate the HDR from 0 to 360
Gain Increase or decrease the light intensity
Gamma Increase or decrease the contrast of the HDR image




The Backgrounds tab provides access to the following settings and parameters :

Backgrounds Drop drown containing example background images
From File Select a background from file system


The Sun & Sky tab provides access to the following settings and parameters:

Use Skylight - Enables SkyLight environment lighting

Skylight Gain - Increase or decrease overall brightness

Skylight Turbidity- Increase or decrease atmosphere turbulence

Skylight Exposure- Increase or decrease overall intensity

Skylight Tint- Controls the color of the light

Use Sunlight- Enables Sunlight environment lighting

Sunlight Gain- Increase or decrease overall brightness

Sunlight Turbidity- Increase or decrease atmosphere turbulence

Sunlight Exposure- Increase or decrease overall intensity

Sunlight Tint- Controls the color of the light



The Materials tab provides access to the following material settings and parameters:

Materials- List of material shader types
Each material can have a set of unique parameters.  For example, glossy has:
Diffuse- Base color of object
Specular- Highlight color when light is perpendicular to surface normal
Roughness- How smooth or rough the material surface
Transparency- Material value for transparency or opacity

Materials: Metal Library
The Materials Metal shader provides access to a collection of preset metals that include silver, gold, chrome, copper, steel, nickel, and brass as examples.  

Materials: Glass Library
The Materials Glass shader provides access to a collection of preset glass and gemstones that include diamond, ruby, clear glass, and emerald.

The Textures Tab provides access to a collection of preset textures that can be added to the material shader type on an object.  Texture settings and parameters include:
Texture Type - List of existing textures
Folders - Textures organized by categories
From File - Select a texture from your file system
Gain - Increase or decrease the brightness of the texture
U-Scale - Scale the texture coordinates along u axis
V-Scale - Scale the texture coordinates along v axis


A post processor is a tool that allows you to apply various image-based effects to a rendered image after it has been completed. These effects can include things like tone mapping, denoising, color aberration, vignette, and gamma correction.  Post processors can be very useful for improving the final appearance of a rendered image and can help to add a more polished and professional look to your work.

Post processors are accessed under the Post Effects tab in the render settings dialog box.   The Post Effects tab is only available in SharkCAD, SharkCAD Pro, ViaCAD Pro, and TurboCAD Mac Pro.




The denoiser used to reduce noise in images.  The denoiser used is the Intel Open Image Denoiser (OIDN) which is based on a machine learning algorithm that has been trained on a large dataset of noisy and denoised images. This allows the denoiser to learn the patterns of noise present in different types of images, and to remove the noise while preserving the underlying detail and structure of the image.

To use OIDN, select the Post Effects tab and enable the “Use Denoiser” check box.  The denoiser has one setting called Sharpness.  By default, the Sharpness value for denoiser is set to zero which is “full” filtering.  The value of 1 represents little to no denoising.

Note: The denoiser only works in CPU and will add a slight pause to each sample rendered.



Gamma Correction is a method used to adjust the brightness and contrast of an image by applying a nonlinear transformation to the pixel values. This transformation is typically used to correct for the nonlinear behavior of some displays, which can cause the displayed image to appear too dark or too bright.

Gamma correction is applied in the post-processing stage of the rendering process accessed by enabling the “Gamma Correction” check box.  The “Amount” value specifies the exponent used in the nonlinear transformation, with a value of 2.2 being commonly used for sRGB displays.

By adjusting the "Gamma" value, you can adjust the overall brightness and contrast of the rendered image, as well as correct for any color shifts that may occur due to the nonlinear behavior of the display.



Tone mapping is the process of converting the high dynamic range (HDR) pixel values of a rendered image into low dynamic range (LDR) pixel values that can be displayed on a standard monitor. This is necessary because the dynamic range of an image, which is the range of luminance values from the darkest to the lightest parts of the image, is often much larger than the range of values that can be displayed on a standard monitor.

By adjusting the tone mapping parameters, you can control the overall appearance of the rendered image and make it more visually appealing. 

To perform tone mapping, select the Post Effects tab and pick the “Tone Mapper” check box. 



Vignette is a post-processing effect that darkens the edges of an image, creating a concentric gradient from the center of the image to the edges. Vignette is often used to draw the viewer's attention towards the center of the image and create a sense of depth and focus.

To enable vignette, you can select the "Vignette" setting in the "Post Effects" tab of the render settings. When the "Vignette" setting is enabled, you can adjust the "Scale" parameter to control the strength and size of the vignette effect. The "Scale" parameter controls the size of the area affected by the vignette effect.



Color aberration is a post-processing effect that simulates the chromatic aberration that can occur in real-world lenses. Chromatic aberration is an optical phenomenon that occurs when the different wavelengths of light are not focused on the same plane, causing different colors to appear slightly offset from one another. This can cause the edges of objects in an image to appear distorted or fringed with color.

To enable color aberration, pick the Post Effects tab and select the "Color Aberration" check box. When the "Color Aberration" setting is enabled, you can adjust the “Scale" parameter to control the size of the area affected by the color aberration effect. The "Scale" parameter specifies the size of the color fringes, with higher values resulting in larger fringes.



The Photo Render Library provides a collection of materials, HDRI, and backgrounds via a drag and drop user interface.  To access the Library, select the Render Library from the Tools menu bar. 



The library category type provides access drag and drop materials, HDRI, backgrounds, and textures.  Select a category such as materials to show various options for fabric, marble, glass, and metals.  Position your cursor over the desired material and press and move to the object.




The laser light adds a direct light source that emits a focused beam of light. Laser Lights are defined by a start point, end point, radius, and gain. The start point defined the laser start while the end point defines the direction of the light. The radius value defines the cylinder region of light. The gain defines the strength of the light.




The paraboloid primitive provides a means to create a quadric surface from one-, two-, or three-point definitions. Use a paraboloid to create a reflectors/radars, automobile headlights, solar furnaces, antennas, and aerodynamic tips. The Paraboloid primitive is located in the solid primitives tool palette, last tool item. The one-point paraboloid has a base center, and three radius values. The two-point paraboloid has a base center, end. The three point has two points defining the base diagonal, and one point defining the height. Each method provides a data entry window interface to change the associated radius values.




The Gripper has a new graphic widget to perform non uniform scaling via a handle. To use this feature, display the inspector and select the gripper properties tab. Then select “Enable Gripper”. The non-uniform scale graphic is the red, blue, or green box display along the associated axis. Select, hold and drag over the box to scale along that particular axis.

Red scales along x
Blue along y
And Green scales along z
You can scale curves, surfaces, or solids. Use the data entry window to scale a precise amount.




A new dimension tool was introduced to support area-based measurements. To access the Area Dimension tool tear out the dimension tool palette and select the area dimension tool icon. The area dimension works with collections of closed curves or polygons. There are two options accessed through the data entry window.

1. Leader Line Dimension

2. Text at Centroid

Select Pick Leader Line Dimension. And now select the collection of curves or polygon. Then select the arrow location and text location. Now change the area method to text at centroid. And select the polygon. The area dimension is associative to the curves originally selected. Modifying a curve will update the area dimension. The Area dimension also work with a collection of curves used in a constrained system. In this case, updating any dimension value, will update the area dimension.




Core technology components for the modeling and interoperability tools are provided by Dassault Systems Spatial Technology.  V14 includes a major integration update for all products.



The core modeling kernel was updated to support a newer version from Spatial.  The new update provides greater increases in quality and robustness and improvements in modeling tasks such as booleans, blending, chamfering, sweeps, skinning, healing, and faceting functionality.




SAT & SAB Updates
The SAT and SAB data translators provide a neutral file format for precisely sharing curve, surface, and solid modeling data.  Third party app supporting SAT/SAB file formats include AutoCAD, Inventor, Fusion 360, SolidWorks, and SolidEdge.

STEP & IGES Updates 
The STEP and IGES translators for importing and exporting of precision curves, surfaces, and solids was updated via the Spatial Interop.  STEP and IGES support sharing of precise NURB and analytic surfaces between applications.

SolidWorks, CATIA, PROE, NX 
Native format translators were updated to support newer versions from SolidWorks, SolidEdge, PRO E, CATIA, and NX.

2D PDF Export
The 2D PDF export is a new method of sharing vector and font-based data with other applications. Vector data such as Lines, arc, circles, and splines are supported. Additionally, text and dimensions annotations are supported. Line styles and pen weights are also supported. Surfaces and Solids are exported as wireframes.

DWG ODA 23.5
The DWG, DXF, PDF, and DAE translators provided through the Open Design Alliance (ODA) were updated to support the latest enhancements and performance boasts.  Additionally, minor enhancements were made supporting sharing of text and dimension data.

SketchUp 2022
The SketchUp import/export technology was updated to support the lasted SDK.   This includes support for newer versions as well as maintenance updates for sharing data between the applications.

Batch Export Photo Rendering
The Batch tool supports the option to render multiple images from a collection of files.
The tool will support rendering all cameras in visible layers of the files as well as use saved render settings. If no camera or saved render settings are present, it will use defaults at the time the batch tool was executed.

STEP Export with Units
The STEP export file was updated to support specifying a unit setting upon export.  Applications reading the STEP file must support reading the file unit setting.

More Solid Modeling Tools
Ten new solid modeling tools were added into ViaCAD 2D3D and TurboCAD Mac Deluxe.  These tools extend the already powerful solid modeling capability with the following tools:

  • Two rail sweep
  • Cutout Solid
  • Protruded Solid
  • Skin Solid
  • Pipe
  • Hole
  • Boss
  • Trim
  • Push/Pull

System Requirements Back to the top
Version 14
Platform MacOS 10.11 El Capitan, MacOS 10.12 Sierra, MacOS 10.13 High Sierra, MacOS 10.14 Mojave, MacOS 10.15 Catalina, MacOS 11.1 Big Sur, MacOS 12.1 Monterey, MacOS 13.1 Ventura
  • Macintosh® OS 10.11 through 13.0 Ventura or higher
  • x64 Intel® Mac®
  • 3 GB of hard disk space
  • 8 GB RAM or greater
  • Mouse Pointing Device (wheel button recommended).
  • OpenGL Compliant video card with 256 MB VRAM